A Room Too Far is a top-down, isometric action/exploration game developed by capstone game design students on Unity® software at the University of California, Santa Cruz over 6 months.
ARTF is a proof of concept speaking to the localized development of gaming communities, particularly when given the power to contribute content. Two custom cabinets were built for the game which each locally store dungeons that are developed by players through use of the in-game level editor. Player data is stored online and can be downloaded to each cabinet to that player stats and inventory are consistent across all cabinets.
The ARTF team brought me on in my junior year at UCSC originally as an environmental asset artist. I had the opportunity to help shape the game's stylized, low-poly art direction through my work, which eventually led to more work creating character models, textures, rigging, and animation. All of my modeling, rigging, and animation work were done in Blender®, and texturing was originally done in Photoshop® with a shift to Illustrator® as the textures became more stylized.